My Name is Miles and I am interested in Programming and environment designing. I have experience working in banking and...

My final idea is based on my research of creating an environment based on the information below. An environment made from a terrain in unity – This will be painted using the assets built in. This terrain will have different heights in place to create a natural feel. Looking to use a darker colour pallet with dark lighting in place to add to feel. Potentially use fog system to help darken areas more and give gloomy feel.
- Grass textures with muddy
- Many assets to be used within a town setting, and around the environment, with slight modifications.
- Small animations in place, such as broken, turned over cart, with wheel turning etc..
- Semi-stylised theme, with buildings that have a nice character to them.
- Use of particle systems to help showcase important areas / lights/ open doorways (That could later be used to change zones.

Give this some love

My final idea is based on my research of creating an environment based on the information below. An environment made from a terrain in unity – This will be painted using the assets built in. This terrain will have different heights in place to create a natural feel. Looking to use a darker colour pallet with dark lighting in place to add to feel. Potentially use fog system to help darken areas more and give gloomy feel.
- Grass textures with muddy
- Many assets to be used within a town setting, and around the environment, with slight modifications.
- Small animations in place, such as broken, turned over cart, with wheel turning etc..
- Semi-stylised theme, with buildings that have a nice character to them.
- Use of particle systems to help showcase important areas / lights/ open doorways (That could later be used to change zones.

Give this some love

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