I'm a 3D Environment ; character ; and Game Level artist who is determined to join the industry and collaborate...

The first idea I considered was making a very small vertical slice of a game in Unreal Engine 4. It would again be a small, focused and very detailed environment with a character that could be controlled to move around in said environment, and there would be very simple programmed interactions for the player. This idea while exciting would require strength in a lot of key disciplines. I have improved my 3D modelling a lot over summer, for environment AND character models, but programming I have barely touched. I did practice with Unreal Engine 4’s Blueprint system which allows one to program without writing any actual code, but I do not feel confident enough with that system or even Unity’s coding system to achieve the ideas I have in mind. Programming is also not something I want to pursue in my career, so due to these reasons I scrapped this idea. Looking through Art station at other 3D artist’s portfolio’s it became clear to me this would be the best approach for my Final Project. Dioramas allow one to make a highly concentrated piece of an environment without needing to put time into the world that surrounds it. With this decided I started brainstorming the settings I would like to use for these dioramas. While I intend on making all 3 stylised I want to make sure that they test my skills in multiple disciplines, for example one that has a lot of organic assets and another that would require a lot of hard surface modelled assets. Currently I am experimenting with a sci-fi like time travel story, this would allow me to set the dioramas in wildly different eras and locations so I can feel unrestricted with the concepts I create.

Give this some love

The first idea I considered was making a very small vertical slice of a game in Unreal Engine 4. It would again be a small, focused and very detailed environment with a character that could be controlled to move around in said environment, and there would be very simple programmed interactions for the player. This idea while exciting would require strength in a lot of key disciplines. I have improved my 3D modelling a lot over summer, for environment AND character models, but programming I have barely touched. I did practice with Unreal Engine 4’s Blueprint system which allows one to program without writing any actual code, but I do not feel confident enough with that system or even Unity’s coding system to achieve the ideas I have in mind. Programming is also not something I want to pursue in my career, so due to these reasons I scrapped this idea. Looking through Art station at other 3D artist’s portfolio’s it became clear to me this would be the best approach for my Final Project. Dioramas allow one to make a highly concentrated piece of an environment without needing to put time into the world that surrounds it. With this decided I started brainstorming the settings I would like to use for these dioramas. While I intend on making all 3 stylised I want to make sure that they test my skills in multiple disciplines, for example one that has a lot of organic assets and another that would require a lot of hard surface modelled assets. Currently I am experimenting with a sci-fi like time travel story, this would allow me to set the dioramas in wildly different eras and locations so I can feel unrestricted with the concepts I create.

Give this some love

Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson Joshua Donaldson