During his university studies James has gained a professional level required by the games and film industries with a particular...
During his university studies James has gained a professional level required by the games and film industries with a particular aptitude for technical aspects. He has developed a strong talent and clear understanding of various pipelines, having the ability to proficiently move from concept to development addressing important details skilfully. James started out designing graphics and editing videos for fun. James’s main area of professional interest now is with 3DCG, creating environments within Unreal Engine and modelling 3D assets. In addition to this he uses 3D render engines to explore hyperrealism and particle simulations. As James finishes his Bachelor of Science in Games Design he is looking forward to joining a development team within the industry.
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