My name is Harry and I’m an animator, character designer and pixel artist. I have an adoration for video games...

Kaiju is about two brothers, who are fighting over their favourite toy and who gets to play with it. Amid their tugging and pulling, the toy breaks and both brothers blame each other for it. Angered by this, the brothers do battle, seeing each other and themselves as gigantic monsters (known as Kaiju) in the middle of a large city. As they fight, they pay little attention to the destruction they are causing around them until the ruckus attracts the attention of the boys’ mother who brings them back to reality to see the results of their neglect.

We decided to go with Kaiju as our final major project because we wanted to work on something that we would ultimately want to see ourselves, and as a result of that would want to produce a product that we would be invested with throughout its development and strive for something we could be proud of upon completion. We went through many ideas before landing on Kaiju, but once we decided on the idea everyone was on board and excited to get working on this project. Once we had our concepts set in stone, we got the ball rolling through to the finished product.

The animation is a hybrid of 2D animation with 3D backgrounds, this decision was made so that everyone who worked on this animation could showcase their unique skillsets in the fields that they specialise in. In addition, the characters and environments are inspired by productions from the Japanese animation studio, Trigger, such as the movie Promare and the Netflix series BNA: Brand New Animal that uses similar techniques to the ones applied during our animation, as well as influence the art style of the production; throughout our process, we researched Studio Trigger heavily and chose them as our main source of inspiration due to their unique and dynamic take on the action genre.

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Kaiju is about two brothers, who are fighting over their favourite toy and who gets to play with it. Amid their tugging and pulling, the toy breaks and both brothers blame each other for it. Angered by this, the brothers do battle, seeing each other and themselves as gigantic monsters (known as Kaiju) in the middle of a large city. As they fight, they pay little attention to the destruction they are causing around them until the ruckus attracts the attention of the boys’ mother who brings them back to reality to see the results of their neglect.

We decided to go with Kaiju as our final major project because we wanted to work on something that we would ultimately want to see ourselves, and as a result of that would want to produce a product that we would be invested with throughout its development and strive for something we could be proud of upon completion. We went through many ideas before landing on Kaiju, but once we decided on the idea everyone was on board and excited to get working on this project. Once we had our concepts set in stone, we got the ball rolling through to the finished product.

The animation is a hybrid of 2D animation with 3D backgrounds, this decision was made so that everyone who worked on this animation could showcase their unique skillsets in the fields that they specialise in. In addition, the characters and environments are inspired by productions from the Japanese animation studio, Trigger, such as the movie Promare and the Netflix series BNA: Brand New Animal that uses similar techniques to the ones applied during our animation, as well as influence the art style of the production; throughout our process, we researched Studio Trigger heavily and chose them as our main source of inspiration due to their unique and dynamic take on the action genre.

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